Table-top Fantasy Role Playing Gaming System
Dice clatter on the table. The next plot point depends on the result of the 20-sided die. A low roll means victory, while a high roll could result in a large setback. No one, not even the GM controlling the tale, is aware of precisely how it’ll progress.
It has become a common sight over the years. People expressing their creativity with story telling and the addition of the randomness and excitement of a roll of the dice. And for decades, the games have slowly migrated from the shadows into the mainstream and the recognition and acceptance of role-playing games has exploded.
A new system based on skill rolls
Fantasy Tomes is a table-top gaming system built mainly on skills. It was built to address some of the shortcoming with existing commercial attribute based games. Skills add a new level of game-play for players that want to do more than just roll a d20 the entire time they play.
The game system is currently under development and is in alpha testing by a dedicated group of gamers and addresses a group of people world-wide which is growing very quickly.
D20 roll in reverse
In our system, we had to make the math easier for players because you have more rolls every turn. The easy way to do this was to change the way players roll the D20. A 1 is a critical hit, a 20 is a critical fail. And this is just the first change compared to most table-top RPG systems.