The party did a good job reaching the dungeon exit from Imprisoned! You have stopped in the dugout hill to decide your path. Now you find themselves with three choices:
- There’s a forest to the west, across from a large grass field, about 4 miles away.
- There’s also a trash and sewer pit directly south. It appears to be draining into the nearby water, which smells foul, like 100 dead bodies decaying in the sun
- And finally, there’s the Orc/Human encampment surrounding you to the north and east. Maybe you can try to sneak through after dark
Decision
As the party decides, and the sun goes down, you start to regain some MEPs (Mana), but when the sun is near setting you look up due to a sudden, familiar smell. The blue fog is coming back and gently shows itself to be rolling in from the field as the setting sun settles behind it’s azure master and resigns itself to it’s blue-tinted fate. An image of the miasma of foul-leeching, gut-wrenching pain that seems to tug the very energy from theirs souls walks into the mind of every adventurer affected by it in the dungeon. Remembering that sensation, you only know that a choice now needs to be made.
As you leave the dungeon exit, do you risk the field and the forest with no magic, the potential disease from the trash and sewer pit, or try to sneak into the camp and find supplies, and maybe even your own gear?
The direction is imperative. Who knows if you’ll ever get to come this way again? You don’t even know what happened in the battle or where other imperial forces are. On one hand, the forest could be safe, or full of wonder, but you would have to sacrifice your magic to get there. And man and elf alike probably have no idea of the number of diseases in the sewer smelling trash pit. Lastly, the camp will certainly be very dangerous. Think carefully before you decide. Next game night is February 17th!
Beefcake
BEEFCAKE!!!!
B.O.B. is confused? B.O.B. doesn’t remember a Beefcake option? Does this mean B.O.B. can smash the life out of puny Orcs? B.O.B. likes this option!
However, now that B.O.B. thinks about it, the forest is sounding better and better. B.O.B. is not getting into a stinky pit of Orc piss.
If only we had a few drums, we could blend right in with those hippies. Hug some trees and take the hippie trail right to the center of commune. BOOM. We play death metal. The hippies disperse.
Problem solved
Hippies? I didn’t know we were fighting Elves? B.O.B. knows how to fight tree-hugging hippies! BURN DOWN THE FOREST! Problem solved! No more trees to hug, hippies leave!
Next thing you’ll say you hate dead-heads too man!
No, B.O.B. doesn’t hate dead-heads. He loves hanging them as trophies on his wall.
So, with our (your) M.E.P.’s being drained away, it seems unlikely that we can dig a trench to the lake and make a break for it that way.
I think going through the grasslands to the forest is the best option at this point.
What do you guys think?
Iām good either way that dang hippie pot smoke is starting to drift out of the cave anyway.
The first person to respond to this message looks down at the mouth of the cave and finds a potion of fortify strength (The label is a drawing of a muscular arm, so it’s obvious). It gives a +2 to strength saves for 1 minute.
Thank you!
Nice! You get the potion.
Some of us teach all day Tim lol
Not first š
Welcome
Xp
Dennis 119
Tim 103
Cesar 71
Steve 120
Holy Drowning Orcs’ Batman!
I got the most Character Points!
Woo Hoo